The Videoconferencing Endpoints and Infrastructure market in Asia-Pacific is estimated to be 913 Million in 2018 and is expected to grow at a healthy CAGR of 8.3% and is estimated to clock a market size of USD 1,671.60 Million in 2025.
- Definition / Scope
- Market Overview
- Market Risks
- Top Market Opportunities
- Market Trends
- Industry Challenges
- Technology Trends
- Regulatory Trends
- Market Size and Forecast
- Market Outlook
- Distribution Chain Analysis
- Competitive Landscape
- Competitive Factors
- Key Market Players
- Strategic Conclusion
Definition / Scope
The Videoconferencing endpoint is a uniquely addressable point in a network that can engage in a call with another videoconferencing endpoint. Broadly it refers to the CODEC, Camera and Monitor used for videoconferencing.
The CODEC is the hardware that is used to code and decode audio visual data sent in a videoconferencing session.
It essentially serves as the brain of videoconferencing endpoint, taking video data from the camera and transmitting a video signal to the monitor, taking in audio and video information from peripheral devices and communicating with core infrastructure or other endpoints.
The CODEC may come in a variety of shapes and sizes ranging from large PC-like boxes to small All-in-one units
The cameras used in videoconferencing connect to the CODECs, providing the video image that is sent to other systems and to the local monitor (also referred to as “near”) Cameras differ in design and functionality, though they can be broadly categorized into the following two categories – fixed and pan-tilt –zoom (PTZ).
A fixed camera cannot be moved without physically changing the position of the device by hand, and are often built into monitors or all-in-one desktop units.
These cameras tend to have a fairly wide angle lens, with some devices providing various levels of zoom and magnification. PTZ camera can be moved using an electronic controller, and many of them allow a user at a remote site or “far” end to change where the camera is pointed.
Monitors vary widely in size, resolution and design. Videoconferencing equipment manufacturers may include their own monitors in some product lines, while others will support the use of external third-party monitors. The choice of monitors is dependent on factors like manufacturer recommendations, room and/or cart size, and budget.
Endpoints come in a variety of size and shape each intended for different audience and use. The following are the different types of endpoints
Mobile and Software
Mobile products such as tablets and cell phones, utilize a software system that communicates with each other videoconferencing infrastructure to manage calls with standard hardware-based conferencing platforms.
This software may be a variation of other software-based packages from the vendors, which operate on a similar basis.
A variety of products can fit into a broad “Video phone” category. As opposed to smartphones and mobile PCs that use a software application, these video phones are small, purpose built products that support phone calls and video conferences.
They are characterized by small screens and cameras. The cameras are not capable of pan or tilt functionality, though they may support a basic or digital zoom feature, additionally these products lack additional inputs for other video or serial data services.
The Desktop units (not to be confused with Desktop-Software) are all-in-one product that provide a Monitor, Camera and built-in CODEC for use as a Videoconferencing. Screen size varies though they are comparable to video phone screens.
The monitors often have the capability to serve as secondary monitor, allowing a Desktop VTC to serve as both a computer monitor and videoconferencing platform. The cameras are not capable of pan or tilt functionality, though they may support a basic or digital zoom functionality.
Depending on the model and manufacturer there may be additional options to connect video products or serial data services.
Room Unit – Cart or Mounted
When thinking about videoconferencing the model that comes into people’s mind is the room-based platform. The CODEC and camera can be sold separately from the monitor or may be sold as an all-in-one unit with a built-in pan-tilt-zoom camera.
These models will have some form of additional inputs offered, though the exact inputs may vary by manufacturer.
Depending on the model and organizational preferences, these units may be mounted in many different ways, with many options being able to mount the device onto a wall, a stationary platform or pedestal, or a mobile cart.
The cart comes in a variety of forms, with additional features such as built-in Uninterruptible Power supplies, movable writing Surfaces, articulating screen mounts, attachment points for other peripherals.
Robotic and Remote-Controlled Platforms
Much interest has been created by motorized, robotic platforms for videoconferencing. These systems provide mechanism to remotely control a mobile videoconferencing platform, allowing a distant operator to navigate through hallways and rooms while maintaining a live video connection.
Interfaces for “driving” these platforms vary from web-based controllers to PC-based software applications with dedicated hardware controllers. Web-based controllers provide freedom from a dedicated controlling station, while PC-based systems with hardware controllers allow for a more tactile controlling environment.
It is important to note that these systems which use either a software or web-based interface for controlling the robotic platform, do not work with standards based system. There is not a standardized method for sending information from a room-based videoconferencing endpoint to a mobile, robotic platform.
This means that robotic platforms will not work with existing infrastructure nor will they work with other organizations infrastructure unless they are working with same robotic platform or controlling systems.
Telepresence can be defined as the use of very-high-definition systems that are often configured to be viewed in such a way that the person is said to be “present” in the room, often with the subject often filling the frame largely.
These telepresence systems often include multiple monitors and cameras in a single videoconferencing installation to provide a realistic virtual meeting space.
These installations are often centred around purpose-built rooms, and can connect with other VTC platforms to create impressive, bandwidth-intensive conference centers. These systems allow the sharing of content and provide various video inputs.
All videoconferencing can be technically be defined as providing telepresence. However the industry is moving in a direction that increasingly emphasizes larger, more elaborate installation.
While this toolkit focuses on the endpoints used in videoconferencing. Emphasise must also be made on the other hardware that is often associated with videoconferencing.
This additional hardware is often important for any serious videoconferencing deployment. If managing this infrastructure is not feasibility within an organization, options do exist for third-party hosting and support
The functions performed by a Gatekeeper will vary by model, but can generally be broken into the following categories: address translation, admission control, bandwidth control, user authentication and zone management.
Address Translation allows an endpoint to be provided with a more user-friendly alias, with internal addressing and routing handled by the gatekeeper whenever another endpoint tries to dial the alias. Admission and bandwidth-control limit how many simultaneous calls can be made and manage bandwidth allocation.
Zones are allocated with a single gatekeeper; Zone management can help control devices registered in a single zone, as well as how the endpoints connect with other zones.
Multipoint Conferencing Unit (MCU)
The MCU enables connecting multiple endpoints in a single call. Also referred to as “bridges”, these devices are typically used for connecting more than two endpoints to connect in a conference call.
Note that some manufacturers offer limited bridging capabilities in their endpoints, which can provide simultaneous connections if one of this endpoints supports this functionality.
Although standardisation has been passed, it is a tough task to enable devices of different manufacturers to communicate with each other. Standards have changed, new standards have been introduced and optional features of some standards have been implemented in different ways between manufacturers.
Gateways help handle these communication difficulties, connecting and translating (transcoding) between endpoints, MCUs and other network devices.
Videoconferencing takes place at the boundary of at least one network, with connections to be established between different organizations or between internet-based endpoints and a single organization.
There are certain inherent challenges associated with connecting these various networks. Proxies are designed to help mitigate these problems, sitting on the “edge” of a network and managing communication with Endpoints, Gateways and Gatekeepers.