Global mobile gaming industry to reach US $214.3 B by 2026

reogma|Global mobile gaming industry to reach US $214.3 B by 2026

The mobile gaming market was valued at US $63.2 Billion in 2018 and will be growing at a CAGR of 19.6% and is predicted to reach almost US $214.3 billion during the forecast period from 2019 to 2026.

Mobile gaming is also projected to dominate all other sectors of gaming. By 2021, mobile gaming (which includes tablets) is expected to account for over half (59%) of the entire gaming market.

  • Definition / Scope
  • Market Overview
  • Market Risks
  • Top Market Opportunities
  • Market Trends
  • Industry Challenges
  • Technology Trends
  • Pricing Trends
  • Regulatory Trends
  • Other Key Market Trends
  • Market Size and Forecast
  • Market Outlook
  • Technology Roadmap
  • Distribution Chain Analysis
  • Competitive Landscape
  • Competitive Factors
  • Key Market Players
  • Strategic Conclusion
  • References

Definition / Scope

Mobile games are games designed for mobile devices, such as smartphones, feature phones, pocket PCs, personal digital assistants (PDA), tablet PCs and portable media players. Mobile games range from basic (like Snake on older Nokia phones) to sophisticated (3D and augmented reality games).

Today’s mobile phones - particularly smartphones - have a wide range of connectivity features, including infrared, Bluetooth, Wi-Fi and 3G. These technologies facilitate wireless multiplayer games with two or more players.

Augmented reality games are the latest mobile gaming trend. These programs combine a real-world environment with advanced computer graphics to provide the effect of augmented reality.

An example is Sky Siege, where a player shoots virtual helicopters that appear to fly around the room. In actuality, a live image of the player's room is captured by the device camera and fed to the display screen, resulting in augmented reality to the player.

Advanced mobile games usually require fast central processing units (CPU), dedicated graphics processing units (GPU), large random access memory (RAM) and high-resolution display screens. Most developers use a royalty-free, cross-platform application programming device known as OpenGL ES to write games with 2D or 3D graphics.

Mobile games tend to be small in scope (in relation to mainstream PC and console games) and many prioritise innovative design and ease of play over visual spectacle.

Storage and memory limitations (sometimes dictated at the platform level) place constraints on file size that presently rule out the direct migration of many modern PC and console games to mobile. One major problem for developers and publishers of mobile games is describing a game in such detail that it gives the customer enough information to make a purchasing decision.


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The mobile gaming market was valued at US $63.2 Billion in 2018 and will be growing at a CAGR of 19.6% and is predicted to reach almost US $214.3 billion during the forecast period from 2019 to 2026. Mobile gaming is also projected to dominate all other sectors of gaming. […]
reogma|Global mobile gaming industry to reach US $214.3 B by 2026reogma|Global mobile gaming industry to reach US $214.3 B by 2026

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